// Unreal Engine · Artist-first
WORLDPARTITION
Artist Landscape Assistant
uewp.dev
v2.2 · UE 5.8 ARTIST-FIRST
Hardware & Platform ▸
⚠ Platform presets auto-fill CPU and GPU fields.
Platform preset values are approximate — always profile on target hardware.
Terrain System
🌲 Landscape 🪨 Mesh Terrain
Choose the terrain system that matches your project's shape and UE version.
Use Case Preset
World Size
1 km2550100 km
1 km2550100 km
PlainsHillsMountainAlpine
↳ Hilly landscape
Resolution
CoarseMediumFineUltra
↳ — cm/vertex
Streaming Behavior
ConservativeBalancedSeamless
↳ Grid: — · Streaming dist.: —
Material Budget
1481216
↳ Medium material complexity
Nanite & Rendering
↳ Replaces traditional LOD with virtualized mesh geometry
↳ Replaces weightmap sampling with Virtual Texture pages
↳ Next-gen shadow maps, scales optimally with Nanite
Alapterület
—
km²
Terepfelbontás
—
cm / vertex
Magasság tartomány
—
méter
Components
—
X × Y
Section Size
—
quads
Grid / Stream dist.
—
WP streaming
Landscape
Scale X / Y / Z —
Section Size —
Sections / Comp. 1
Components X —
Components Y —
World Partition
Grid Size —
Region Size —
Stream. Distance —
Paint Layers —
Nanite / RVT —
Estimated resource cost of the landscape
Calculated Runtime Performance
CPU (Compute)–%
Memory (RAM)–%
GPU - Compute (TFLOPs)–%
GPU - VRAM–%
◉ LIVE
Export Configuration
Share this setup with your team, or export to the detailed Configurator.